Showing posts with label Pantheacon. Show all posts
Showing posts with label Pantheacon. Show all posts

21 February 2015

Pop Culture Magick: Working with Villains

First off, a huge thank you to all who attended my workshop at Pantheacon! You people are the absolute best.  I really mean that.  There is nothing more rewarding than being able to share what I do and actually see the look of understanding on peoples faces as they find concepts that work for them.  It gives me all kinds of warm fuzzies :)

I've been asked by several people to do a more in-depth write-up of the material for folks who weren't there and for those who didn't take notes and this is it.  If you're not already familiar with the basics of Pop Culture Magick (PCM) I suggest you go over to my PCM index and read through my earlier articles.

Why Work With Villains?

When choosing what pop culture character you want to work with for any particular magickal act; the choice ultimately it comes down to figuring out what character you feel most comfortable with that can help you achieve your goal in the manner you want it achieved.  For most people most of the time, that character is going to be a hero because they're generally helpful, hardworking, and kind.  However, there are circumstances where the moral forthrightness of your average hero can hinder your goals more than help them (and not just when you're being naughty).

It is critical that you feel comfortable with whatever character you choose to work with.  The sympathy and connection we feel with a character is what makes PCM so effective.  For those of us that do the occasional bit of ethically grey or unambiguously black magick it can be difficult to achieve that kind of connection with your standard hero.  (I'm pretty sure Captain America would give me his disappointed face if I tried to work with him.)  Villains, on the other hand, tend to be very non-judgmental.  It's not like they can take the moral high ground with you, unless you've been a very naughty monkey indeed.  Not being overly burdened with morality, villains tend to embrace whomever can make their existence more entertaining.

Even if your magickal goal is a pure as the driven snow, sometimes you just don't have the time or energy to get all your moral ducks in a row before acting.  As they say, desperate times call for desperate measures.  Villains are generally unburdened by guilt and as a result will do whatever is necessary to achieve their goal.  Many of them tend to be ruthless, efficient, and thorough; though a goodly number are also insane, capricious, and flighty - choose your villain carefully.

For What Types of Workings are Villains Best Suited?

Surprisingly (or not), villains are good at a lot more than simply wreaking havoc upon the unsuspecting.  The following list contains some magickal goals you might consider working on with a villain.
  • Bringing hidden things into the light (often being dragged kicking and screaming)
    • Villains are exceptionally good at ferreting out hidden secrets and exposing them.  My favorite example of this is Sweet from Buffy the Vampire Slayer - a demon who reveals the truth of a situation by making the people involved sing.  (If you haven't seen the episode Once More With Feeling, I'm not sure we can be friends anymore.)
  • Shaking up stagnant energy (also known as "running amok")
    • There are many villains in pop culture whose goals involve "saving" society from itself, usually by tearing down the established order of things.  When things in your life have ground to a halt and you're willing to take more extreme measures to get energy moving again you can consider working with villains like Ra's Al Ghul from Batman or  Ozymandias from Watchmen.
  • Standing up for things frowned upon by society at large
    • As with the above, many villains are anti-establishment and are happy to work against prevailing societal mores.  A great example of this is Dracula - a character that in many of his incarnations represents an unleashing of forbidden desires and a threat to society (I'm particularly fond of the version from Carlos Fuentes's Vlad for this purpose). 
  • Persuasion (manipulation if we're being totally honest)
    • Many of the best villains are absolutely as slick as they come.  They could sell ice to an Eskimo, charm the pants off of your mother, and convince just about anyone to do just about anything.  Just a few of the many villains who can fit this bill are Hannibal Lector, Lex Luthor, Sher Kahn, Loki, etc.
  • Focus and single-minded pursuit of a goal (regardless of collateral damage or personal cost)
    • If you find yourself constantly being distracted from achieving your goals you can call on villains for help, as many of them are absolutely obsessed with achieving their own goals.  Just be careful, as you may end up just as obsessed as they are.  Some examples of this are: Voldemort, Amora (from the Thor comics), and Fiona Goode (from AHS: Coven).
  • Justice/Revenge
    • A lot of villains raison d'etre is to take revenge on those who they believed have wronged them and many would be only too happy to help you to do the same (as ruthlessly as possible).  A good example of this is the Penguin (particularly from Batman Returns).  It's also a good cause for a "villain for hire" like Moriarty from the BBC Sherlock.  Keop in mind that there are also a lot of totally ruthless anti-heros that would do just as good of a job such as The Punisher, Eric Draven (from The Crow), and the Bride (from the Kill Bill movies).
  • Hexing
    • There comes a time in every practitioner's life when they just need to hex the ever living fuck out of someone.  There are plenty of villains that would gleefully help you to do so.  Think Bellatrix Lestrange.  There are consequences to doing something like this.  Don't be stupid about it.

The Rules

Like any other kind of magick, there are rules (more like guidelines) for successfully working with villains.

Rule 1 - Version Control

I have a whole blog post from last year on versions control: Who's Your Doctor.  If you haven't read it yet I suggest you do so (that way I don't have to rehash everything). 

While version control is important in any kind of PCM, it's doubly so when working with villains.  One of the primary characteristics of many villains is that they are trixy bastards and generally enjoy making trouble. Being extremely careful and explicit about exactly which version of a character you want to work with can save you a lot of trouble.  Such specificity ensures that you get the version of the character that has exactly the attributes you want to work with and nothing extraneous or unexpected (but always expect the unexpected - we'll talk about that more in a little bit).

Rule 2 - Know Your Goal

Before working with a villain (or any other entity) it is important to know exactly what you want to accomplish - and what you do not want to accomplish as collateral damage.  Working with a villain is a lot like working with faeries or Goetic demons - they will do exactly what you say, rather than what you intend, and they will do whatever they want within the rules you set up for them.  You can't set up your rules if you don't know exactly what you want.

Rule 3 - Know Thyself

You've chosen to work with a villain. Why? Are you really OK with the methods your chosen villain is likely to employ in the pursuit of your goals? Are you willing to accept responsibility for the consequences of your actions? Are you confident you will be able to keep your villain in line or will it go rogue the second you let your guard down? Are you comfortable with the price the villain wants for doing your work? Unless you're comfortable with the answers to those questions then you need to rethink what you're doing.

Rule 4 - Healthy Limits

As mentioned above, it's important to give a villain very strict limits as to what they are allowed to do in your name. Most villains will walk all over you if given half the chance.  Be very, very careful to explicitly set down what they are and are not allowed to do, to whom, why, when, where, etc.  Write it down on physical paper.  Do not fuck around with this.   

Rule 5 - Expect the Unexpected

You are not perfect and most villains will mess with you if they can.  Even if you've set down perfect rules, even if your goals are in perfect alignment with the villain's character, even if you've given them everything they ask for, villains can usually find a way to do something you could not predict.  Think of your worst possible case scenario of working with a villain - it just might happen.  No matter how good you are it is always possible for something to go wrong.  If you're not OK with that, rethink what you're doing. 

Payment

Like working with any other spirit/metaphysical entity, villains should receive something from you in exchange for their help.  In fact, this is far more important when working with villains than when working with heroes.  You do not want to end up owing a villain a "favor" (think of it like owing a mob boss a favor - do not want!). 

What villains want in exchange for their help varies wildly from character to character.  For some being asked to cause a bit of trouble is a reward in and of itself, but most want a bit more.  Come prepared with what you're willing to pay them, you don't want to let them come up with something on their own.  Think of something that is very specific to the character you're working with.  You might offer Fiona Goode a nice dry martini and some cigarettes while you might offer Hannibal Lector a gourmet meal.  You might offer Dracula a bit of your own blood, while you might offer Sweet a painful truth of your own.  Be sure that you don't offer too much of yourself - if you give a villain an inch it might take rather more than you anticipated.

A Caveat

Villains are not nice.  Even if they like you, even if you've got a great working relationship with them, never forget that they are villains.  Trust cautiously.  Take the greatest of care in all your dealings with them and be prepared to accept the consequences.

Further, working with villains can affect who you are.  You are deliberately entangling your personal energies with theirs and that can have great impact on who you are.  It can change you.   If you decide to work with villains (particularly if you're being ethically...ambiguous), I highly recommend you do some unquestionably positive work to help balance things out.  Go out and do some volunteer work in your community, donate to charity, give blood, do something to make the world a better place.  You certainly don't have to, but it's a really good idea.  Think about the person you want to be and make sure that you're not moving away from that person.

Shameless Plug!

Megalithica Books, an imprint of Immanion Press (Stafford, U.K./Portland, OR, U.S.A) is seeking submissions for The Pop Culture Grimoire 2.0.

This anthology explores pop culture magic and Paganism in the 21st Century. We invite you to share your pop culture magic practice, pop culture Pagan spirituality, and your experiments, spells, and other workings that have integrated pop culture into your spiritual practice.

If you have an interesting idea, we need you to submit a first draft (of the idea, not necessarily the whole article) by March 15th.

Click here for more information

12 February 2015

Pantheacon 2015

It's that time of year again folks!  Pantheacon starts tomorrow!  If you're in the bay area head over to the Doubletree in San Jose and join the glorious insanity that is Pcon.

This year I'm presenting two (that's right two!) workshops: Pop Culture Magick - Working with Villains, and Magickal Munitions - Magickal Defense in Urban Environments.  PCM will be on Friday night at 9pm in San Martin/San Simeon and MM will be on Sunday at 7pm, also in San Martin/San Simeon.

Stop by and say hello! Mention this blog post and you'll give me warm fuzzy feelings :)

Direct Download for Handouts (these will be live for at least six months after the presentations):
Pop Culture Magick: Working With Villains
Magickal Munitions

28 February 2013

Pantheacon 2013 Recap

Two conventions on two consecutive weekends is really one convention too many.  I desperately needed a breather in there somewhere, but instead I went straight back to work to earn that pesky "living wage" thing.  Ah well.  I feel like I need to sleep for a week.  Here is my report on this year's Pantheacon.

After four days of magickal madness I was content, excited, and completely exhausted.  I have to say that this year might have been my favorite Pantheacon yet.  I went to amazing workshops, powerful rituals, and met some great people. I have to give huge kudos to the organizers this year because I think things went very smoothly, despite a bad case of con crud that decimated our numbers (including me) and made schedules a bit erratic.

I got down to California on Wednesday afternoon with the rest of our Seattle contingent and enjoyed spending a low key evening with friends that involved massive amounts of tea and sushi - as it should.  On Thursday we began our day by visiting the Winchester Mystery House, which I had always wanted to visit but had never had the chance.  It was all that I hoped it would be with its ookie yet beautiful architecture and resident spirits.  I saw the ghost of a young woman in fancy dress looking up at us angrily from a staircase.  She wasn't frightening at all, just rather annoyed with us.

We checked into the hotel that evening and were happy to see that the casino across the road had finished construction and had a decent restaurant in it.  Food is always a bit of a problem at Pantheacon since the regular hotel rooms don't have fridges and the restaurants in the Doubletree are super busy and less than spectacular.  We had a nice dinner and then I went back to my room to finalize my notes for my presentation.

Friday began early, with my pre-workshop nerves waking me up at 6:30am to finish up my handout and get it down to the printers.  We checked in and got our badges just after reg opened and had no lines or issues of any kind.  Then we sat down for a spell of people watching before heading to the presentation room.  I talked about my presentation earlier, so I won't rehash that here.

I decided to skip the next presentation slot and decompress by visiting the splendor of the vendor room.  On of the gals I was with had never been to Pantheacon before and had no idea of the garden of temptations she was about to enter.  Watching her eyes pop out of her head was quite enjoyable.  She didn't make it a quarter of the way through the room before she found something she just "had" to have.  I felt quite lucky that I both knew what the vendor room was like and that I had a full compliment of tools before going in there.  This year the vendors were really at the top of their game.

I wound down the evening quietly.  After dinner I went up to to the CoG suite and met a bunch of very cool people.  It was a little intimidating walking into an established group as an outsider seeking entry and I had to fight my nerdly inclination to sit quietly in a corner.  Why is it that I can happily present to a hundred strangers, but approaching a stranger in a one on one situation is terrifying?  The world may never know. 

Saturday began with the CAYA Waking Up the Spirit ritual.  It was a fun and engaging ritual that really started my day off on the right foot.  It was all about recognizing the divine in all the folks around us and I think it helped me to approach the rest of the con with a more open mind.  After that it was over to Kay Pannell's Magickal Stones workshop which was very interesting.  She approached crystal work as a geologist, and thus had very different ideas of which stones did which things than a lot of mainstream crystal guides.  It was really interesting and I'm quite looking forward to her writing a book about it.

Then I hopped over to the vendor room for the Grey School picture.


After lunch it was time for a little Vodou 101.  I know a little about Vodou, just what I've gotten from a few books really.  I'm coming to realize that Vodou is a lot like any other branch of magickal beliefs - you get really different explanations of the same thing from the different people you ask.  It's all quite fascinating.

That evening I went to one of the most entertaining rituals I've ever participated in: Papa Gede's Boneyard Boogie.  Oh yes, it was a New Orleans jazz style devotional to honor the ancestors.  There was singing, dancing, drumming, and a whole lot of incredible energy.  If they do this again next year I am so there :)

After that I went to an interesting presentation byJason Pitz-Water on Gods and Goddesses of the Forge.  I went to their workshop on Hecate last year that was fantastic, so I had high expectations.  I admit it was a bit of a let down.  The material was mostly interesting, but by 9pm my energy was flagging and I think theirs was too.  They spent a goodly chunk of time reading deity descriptions off a piece of paper and it was less than thrilling.

On Sunday I slept in and decided to get some Starbucks rather than run to a 9am workshop.  That left me refreshed when I went to Jason Pitz-Water's workshop Preserving Our Past, Preparing Our Future.  It was a really interesting discussion on preserving the work of our elders, making things more accessible, and bridging the divide between the old guard community elders and the tech driven solitary newcomers.  I think this and the hallway discussions afterwards were probably my most valuable moments at Pcon this year.  There's a great write-up of that workshop over on Patheos that I highly recommend.

After grabbing a quick peanut butter sandwich in my room I ran to a 1:30 over in Club Max where Thalassa was talking tarot.  This one wins as one of the most entertaining presentations I went to.  She was hilarious!  I think the technical glitches she had to deal with just made the whole thing more entertaining.  She basically talked about how she essentially scrys her tarot cards rather than following the book definitions because the book definitions rarely feel right.  Since I do tarot exactly the same way I felt quite a kinship with the folks in that room.  It was good fun.

After that is was a workshop on Public Ritual presented by the Dark Forest coven - the same group that put on Papa Gede's Boneyard Boogie.  It was a fun workshop on what to do and, more particularly, what not to do in a big public ritual.  We all had a good laugh talking about our "worst ritual moments."  It reminded me of the ritual I went to where the organizers called the quarters into the corner of the room so no one could hear them and then did what I can only describe as a symbolic great rite quickie.  Ah, memories.

I took the evening off to do some divination and catch up on some writing in my room.  By Monday morning I had completely run out of steam and spent my time having a leisurely breakfast after a mad dash to pack and check out in time for our driver to get to a 9am workshop.  I spent the rest of the morning cruising the vendor room and sitting out in the wifi area attempting to ground.

All in all it was a fabulous and utterly exhausting weekend.  I can't wait to do it all again next year :)


19 February 2013

Conflict Resolution for Magickal Communities - Handout

On Friday I had the privilege of presenting at Pantheacon on the topic of Conflict Resolution for Magickal Communities.  It was an intimate workshop with as much group discussion as lecture (which I always love). I felt honored that folks who attended were primarily elders in their communities looking for ways to improve their group dynamics. I think I probably learned as much from their comments during the discussion as they did during my lecture.  It was a wonderful exchange of ideas and I hope I can continue such an important dialog next year.

One of the best things brought up by an attendee was the topic of dealing fairly with income disparity in a magickal group.  Holding public ritual, feasting, obtaining tools, ritual space, etc., all takes money and some have more to give than others.  In order to make sure everyone is able to contribute equally, although in different ways, the attendee's coven invites its members to contribute "talent, time, or treasure."  People can create objects, sing, volunteer, or give cash, all depending on their personal situation.  It's a very fair way to approach a sticky subject.

For those of you who weren't able to attend, here are the contents of my handout from that workshop.  It doesn't make perfect sense without the lecture component, so feel free to ask for clarification.

3 Tools for Conflict Resolution

Identifying positions vs. underlying interests.
• Positions are a person's assertion of opinion about what they want.
• Positions are often "my" statements. E.g. "My way is 'x'" or "I need you to do 'y'."
• Underlying interests are the needs and desires that motivate people. E.g. Safety or validation.
• Ask "why"? If there is more than one possible answer to "why do you want that?," then that is not the underlying interest - it's a position.

Check your understanding.
• If you want to be listened to, you must be willing to listen.
• Make sure you really understand what is being said - don't assume.
• Reflect back, paraphrase, and ask if you got it right.
• Restate what appear to be the most important points to the speaker, not what is important to you.


Validate and respect emotions without buying into them.
• The experience of emotion is always valid and genuine, even if the reasons they are being experienced doesn't seem to be.
• Empathize with the speaker's experience, but remain objective.
• Excessive buy-in (over identification) clouds judgment.

Resources
Difficult Conversations: How to Discuss What Matters Most
Getting to Yes: Negotiating Agreement Without Giving In
Dealing with People You Can’t Stand
Mediating Dangerously: The Frontiers of Conflict Resolution

16 February 2013

Saturday Night Marathon

Why are all the good workshops so late at night? I just got out of a great ritual called Papa Gede's Boneyard Boogie. It was a fun New Orleans jazz ritual for the ancestors. Next up is Gods and Goddesses of the Forge presented by the K's. I'm hoping to make it to an 11pm ritual tonight because there's a Kali Puja. How often do you get to do that? Need more caffeine.

Pantheacon - Day 2

I just attended one of the better rituals I've been to at any Pantheacon. Huge kudos to CAYA coven on a great ritual on waking up the spirit. It's wonderful to start the day with a life affirming, energetic, and inclusive ritual. Recognizing the divine in yourself and others, thanking the powers that aid you in your life, and a great spiral dance should be the way I wake up every day!



15 February 2013

Pantheacon Morning

It's finally here! It's Pantheacon morning. I'm working on a few last minute presentation details before I run to the copy center to make my handouts. The reg desk opens in a few hours and at 1:30 in Pine I'll be talking about conflict resolution. Very exciting!



17 December 2012

Headed to Pantheacon Again

A few days ago Pantheacon announced the official schedule and I'm pleased to announce that I'll be presenting again this year.  It will be a little different for me this year because I'm not presenting on magickal defense (one of my favorite topics).  Instead, I'm presenting a workshop on conflict resolution.

If you've been to Pantheacon over the last few years you've probably picked up on the increased tension.  The issues of gender, exclusion, and incorrect assumptions have been fairly divisive of late.  I figured it was time for me to put on my attorney-mediator hat and lend my expertise to the community.  I hope to see some of you there!


Conflict Resolution for Magickal Communities
Friday 1:30pm
Silicon Valley Room 

Incredible diversity is one of the greatest strengths and greatest weaknesses of magickal communities.  Our myriad strong opinions inevitably leads to conflict.  In this workshop we will learn the basics of successfully mediating conflict in magickal communities.  This workshop is appropriate for anyone who wants to have more productive conversations with others.
  The room is fairly small, so be sure to be on time to get a seat.

29 February 2012

Zombies! Run! and Pcon Handout

It's been madness since I got back from Pantheacon and I promise I'll get you a nice chewy blog post soon.  In the mean time I just have to plug some awesomeness for anyone who likes zombies and enjoys running.

First, if you haven't heard of Run For Your Lives, you should.  It's a 5k that you run through a zombie infested obstacle course.  This sounds like more fun than should be legal.  I'm going to be doing the Seattle/Portland run on 8/4.  I'll be a shambling zombie in the morning (11:20am-2:40pm) and running the course in the afternoon (3pm).  Signing up to be a zombie cuts the registration fee by more than half, but spots are limited.  If you want to join me as a zombie you should sign up soon!

Second, there's a great new app for smartphones called Zombies, Run!  It's a running app where it integrates your normal running routine with a really well told zombie story.  As you run you pick up supplies for survivors and get chased by zombies.  I have never sprinted so fast in my life as when I heard the radar beep getting faster and faster and that voice telling me that the zoms were gaining on me.  If you run and you like zombies it's a must have.

For those of you weren't at my lovely Pcon workshop, Magickal Munitions - Magickal Protection for the Urban Practitioner.  Here's the content of my handout:


Cities Are Alive – Fortify. Refine. Respond.


Fortify – Define and Defend Your Space

-  Define the borders of your space
-  Cleanse and purify your space
-  Ward
-  Sanctify

Refine – Learn More About Your Surroundings

-  Mundane
     Neighbors (personality, energy, proximity, discretion)
     Neighborhood (crime, tolerance, engagement)
-  Divination
-  Energy sensing
-  Spirits of the city

Respond - Adapt Your Protections Accordingly

-  Offerings to the mundane and magickal
     Community Service
     Food
     Incense
     Art
-  Subtle, contained protective measures
     Chameleon aura
     Grounding shields
     Witch Bottles

23 February 2011

Pantheacon


I'm back from an amazing weekend at Pantheacon. I'd like to say a huge thank-you to all the Pantheacon organizers and staff for running a really great convention and generally being amazing. Workshops and rituals ran smoothly and almost everything was on time! Being a Virgo I kinda think pagan standard time is an abomination, so I really enjoyed things being quite punctual and fully believe the staff pulled off a minor miracle in making it happen.

I had the great pleasure of presenting a workshop on Magickal Self-Defense on Monday up in one of the big ballrooms. I had a decent number of people attend (maybe 70 or so) and was really impressed by their comments and participation. One of the most valuable comments had to do with my exercise in auric dimming.

Auric dimming is a defensive technique that keeps you from standing out. It's appropriate in situations where you're simply going about your day and suddenly the hair stands up on the back of your neck and you just get the feeling that something not so nice is nearby or is maybe even looking for you. This technique will help you to leave a place where you feel threatened without being noticed magickally – it does nothing for being physically seen.

In my exercise (listed in full below) I have people envision their aura as being made up of thousands of tiny threads originating in the center of the body and then spool them, like pulling in thread. One woman made the comment that for people who are more closely associated with water, it might be easier to envision the aura as a large calm lake flowing out into a stream. Instead of pulling threads into a spool in your core, you can envision the waters of the lake flowing out into a narrow river around the body. By doing so you end up with a very thin layer of fast moving energy very close into the body rather than a large amount of more dispersed energy. This can quite effectively shrink your aura, but you must be careful that that fast moving energy is pulled in to pretty much skin level, or else its intensity might attract attention as much as a larger calm aura would. Definitely something to think about.

Auric Dimming

This can be a bit tricky at first, but will get easier as you practice it. It can also feel very uncomfortable, like your skin feeling prickly or too tight. For starters, I wouldn't recommend doing this for more than a few minutes at a time.

  • First visualize your aura. If you have learned how to see auras with either your eyes or your second sight do so now. If not, visualize your aura extending from your body out into the air by about six inches. You can visualize your aura in several ways: it can be the image of a halo of white light, the feel of static electricity, the smell of ozone, or whatever sensory visualization seems most natural to you.
  • Now see/feel/smell/etc your aura going into your body as a series of individual threads that root themselves in a ball in the center of your body.
  • Imagine that the ball is made up of swirling, spinning energy strands like a ball of yarn. Visualize all these strands wrapping around the ball.
  • Visualize that ball turning very slowly, winding all those threads back up into the ball. Visualize the threads of your aura being very slowly pulled back in towards the center of your body, centimeter by centimeter. It is very important to do this slowly, little by little. You only want to contract your aura until its about ½ an inch out from your skin. This will feel slightly uncomfortable but won't hurt you. If you begin to feel light headed, panicky, or very uncomfortable unwind your aura immediately.
  • To let your aura back out just visualize the ball of energy in the center of your body unwinding and releasing your aura back to its natural state.

It's a good idea to ground after using this technique. I would also recommend eating something connecting you to Earth, like bread, nuts, or cheese afterward.