Showing posts with label pop culture magick. Show all posts
Showing posts with label pop culture magick. Show all posts

03 July 2015

Exoteric Magick

Those of you that are interested in Pop Culture Magick should check out my new blog over at Pagan Square - Exoteric Magick.  It's focused on approachable pop culture magick for people from any path and at any skill level.
My first post, Finding Pop Culture Magick, talks about the circumstances that brought me to pop culture magick and gives some insight into the strange cauldron that is my brain.  I hope you like it!


25 May 2015

Questions on Pop Culture Paganism

A few days ago a call went out for folks who work with either technopaganism or pop culture paganism to talk about what they do for a piece in Vice Motherboard.  Naturally, my hand shot up immediately like Hermione Granger's.  I got in touch with the gal doing the research and here are the questions she sent me and my answers.

**Update 6-15-15** You can read the article here.

Note - She asks some fairly specific questions regarding my past writings on pop culture magick, so you may want to review my previous posts on the topic.  


On 2015-05-22 09:41, Creatrix Tiara wrote:
1. You talk about how geeks' tendency for passionate near-obsessive energy works really well with magickal practices. This brings to mind notions of "celebrity worship" and "fan shrines" and how a lot of language between spirituality and fandom can often be very similar. Could you talk more about the connections you draw between fandom and spirituality?

I think fandom and spirituality can, but don't have to, overlap.  In both fandom and spirituality, people feel a deep personal connection between themselves and the object of their attention that makes their lives better.  It's that sense of connection and personal understanding that really makes both worthwhile - to me at least.  In fandom we get connection both to the people creating the object of our attention and other fans.  Less obviously but perhaps more potently, we get a sense of resonance with the material that lets us feel deeply understood, if in a round about way.

For example, I'm a huge fan of Buffy the Vampire Slayer. That show came out when I was a sophomore in High School and Buffy Summers was exactly my age.  In a sense we grew up together; faced the same challenges of growing up at the same time, if in different ways.  I saw that character struggle with the same kinds of problems that I did and make the same kinds of mistakes I was making, and then got to watch her overcome them and move forwards with her life. At a time in my life where my family and friends had trouble understanding me I got to see a girl on television that I knew would understand me completely and then talk to other people who loved the show and totally got it.

When spirituality and its resultant community is healthy the sense of support and understanding it gives is virtually identical to that of a healthy fandom.

The main difference I see between fandom and spirituality is intent.  The point where a person goes from "this is an awesome thing that I love" to "I'm going to use this thing to improve myself and my life" is where someone passes from fandom into spirituality.  You can absolutely have both (e.g. I love Doctor Who and I use the image of the 10th Doctor as my spirit guide), but you don't have to.

One thing that a lot of people factor into spirituality that they don't factor into fandom is what they get back from the object of their attention.  In many spiritualities there is the belief that the thing you love loves you back. Some might disagree, but I would argue that this is totally possible in a fandom. First, it's not uncommon for the people responsible for creating major fandoms to go to conventions and other public venues and express their appreciation for their fans, and that can mean a lot.  Further, a lot of major fandoms (e.g. Star Wars, Marvel, Doctor Who, Sandman, etc.) have so much energy poured into them that they exist as thoughtforms on the astral plane - functioning in very, very similar ways to other spiritual forces.  They might not be as old, as big, or last as long as some other spiritual forces but they are quite real and potentially potent.

2. Similar to talking about passionate obsession in fandom - is there such as thing as a casual pop culture pagan, the same way there might be casual fans of a pop culture product? Does someone need to be a True Fan to incorporate that fandom into their spiritual practice - or, in the reverse, does someone need to be very spiritual to incorporate pop culture into their spirituality?

Overall, yes I'm sure you can be a casual pop culture pagan (PCP). In practice, I think it really depends on the fandom.  As of right now, 5/25/15, I think just about anyone on the planet could call on Imperator Furiosa and get a solid response because that character is so intensely in the public eye at this moment in time. I think just about anyone could call on the character of Sherlock Holmes because the character is so well known and so ubiquitously part of mainstream culture.

Beyond major characters that are actively in the larger public eye I think it would be more difficult to be a casual PCP.  Working with pop culture icons isn't that different from working with any other metaphysical entity.  If you want to work with established metaphysical entities (like the fay) you're expected to develop a relationship with them over time: giving them offerings, talking to them, working with them regularly, etc. Working with pop culture figures is no different; you'll get better results of you've got an established relationship than you would if you didn't.  That's not to say you can't work with something casually, just that you might not get the same quality of result as you would if you were less casual about it.

3. What got you interested in pop culture paganism? How does it connect with your overall spiritual practice? Do you feel connection, disconnection, something else with other forms of paganism and
spirituality? (Part of my draw towards pop culture and techno paganism is that I never really connected with how people revered nature - but the things people were feeling about nature were the same things I felt about tech and art.)


I've always worked with a mixture of pop culture and more traditional pagan iconography.  When I was first starting out I had trouble feeling a personal connection with the idea of the traditional four elements, so I visualized them as the four members of Metallica and that solved my problem.  I often visualize the deities I work with as modern day characters or people, just because it's easier for my brain to do so than to try to pull an image out of the astral whole cloth.  I don't see anything remarkable about it, it's just the way I've always done things.  When I call powers to aid me in ritual I've got old gods, figures from myth and legend, literature, and modern pop culture characters side by side and they've never had any problem with it, so why would I? I'm a big believer in doing what works for you when you need it to work, whatever that happens to look like, as long as everyone involved is OK with it.

4. Neil Gaiman's American Gods plays with pop culture paganism to some degree, with his notion of modern-day gods. Do you see pop culture and technopaganism being explored in the mainstream elsewhere? On the one hand, when the mainstream _does_ acknowledge witchcraft, it's often in
a Hippy Nature Woo sense, but on the other hand I'm thinking that sci-fi and cyberpunk would eventually lead towards technopaganism as a given.


I hadn't really thought about that before.  I could certainly see how the current flow of pop culture, particularly online pop culture, could make technopaganism and pop culture paganism more appealing and more natural for a lot of people.  In the comic books The Wicked and The Divine (
http://www.wicdiv.com/ - I highly recommend these), you see modern day deities using our current cult of celebrity to gain the powers and worship they want. In reality, our contemporary cult of celebrity is quite similar to how folk saints have been created in the past (seriously, just visit Elvis' grave and tell me folks aren't using his name in magick).  Similarly, you could easily look at things like memes as modern versions of spells or bardic magick. Look at the power of the trending topic to shift world wide perceptions in a matter of hours and tell me that isn't a form of contagion magick gone, quite literally, viral.  Do I think our current culture is on a crash course to technopaganism - no, but I think all it would take would be the tiniest push from a person in the right position.

5. I've noticed pop culture paganism really jumping in popularity with young people on Tumblr who are active in fandom (and possibly social justice). How in your view has Internet culture and social media boosted or interacted with pop culture paganism?

I think internet culture has been huge in spreading pop culture paganism, particularly amongst the under 30 crowd.  One of the gifts of the information age is that people are exposed to a lot of different viewpoints on every possible issue.  For those of us that have grown up steeped in internet culture, it is very easy for us to understand that, for most issues, there is more than one "right way" of doing things.  This means we don't cling to tradition the way that older generations tend to, making us more open to new ideas - like pop culture paganism.

For those of us who grew up stewing in pop culture, using those ideas in magick seems only natural.  With the proliferation of smartphones and other internet connected devices, many people spend all day connected to the stream of pop culture - why wouldn't we want to harness that and use it to our advantage?  Working with pop culture today is no different to us than connecting to the stories and legends of the past was to people in their day; what we now identify as myth was their pop culture at the time.

6. You talk about how you're not entirely comfortable with the idea of worshipping pop cultural figures as deities since they haven't been around a long time. However, it can be argued that some of these figures are reworkings of age-old archetypes; some even are often deliberately designed on known mythological figures. One could also argue that since pop culture is man-made, it's not as spiritually pure - but a lot of myths could also be said to be man-made even if divinely inspired. Could you talk more about your thoughts on this?

The way I see it, pop culture figures are essentially thoughtforms on the astral plane.  The more energy we in the mundane world pour into them, the bigger and stronger they get in the astral.  I see many of the metaphysical entities worked with in modern magick (spirits, fay, loa, saints, deity, etc.) as also being astral entities that are, at least partially, shaped by the energy fed into them by people on the mundane plane.  The entities that I call deities are generally very, very old and very, very strong - to the point that they can function entirely independently of the energies fed to them from people.  I see pop culture figures as being lesser than deity in that they are still almost entirely dependent on the incoming energies from people for their existence.  As such, while I might respect and even venerate a pop culture figure, I wouldn't worship it.  To me worship requires a sense of subordination to the thing being worshiped that I just don't feel for pop culture figures.

I don't really subscribe to idea of spiritual "purity." Sounds like snobbery to me. As I've said before, I belong to the "use what works" school of thought.

7. You have a page discussing "which Doctor" - as in, which iteration of a character would you incorporate into your practice. I know that even in general fandom there can be a lot of debate and discussion about certain characters and settings, and when the original author does something that contradicts fanon, hell can break loose! How much does authorial intent play into pop culture paganism? Could there be any connections between differing fandom interpretations and differing
interpretations of holy text?


Now you have me thinking of differing "ships" in fandoms being akin to different sects of a religion with "god" (aka the author) standing on top of a mountain shouting, "What the f**k are you doing? I didn't write any of this!" The image is almost frighteningly apt.

When it comes down to it, pop culture is essentially a majority rule.  Whatever it is that the most people agree upon and embrace is what becomes pop culture.  For that reason, authorial intent isn't as important as it would be for something like literary interpretation.  The meaning of art is in the eye of the beholder and the creation of pop culture is in the hands of the masses.  It's the ultimate in egalitarianism.

My Pop Culture Magick Index

07 April 2015

Pop Culture Magick: Con Edition - Part II

In my last post, Pop Culture Magick: Con Edition - Part I, I talked a bit about that magick you can perform at a comic or pop-culture convention to take advantage of the unique energies and opportunities that cons present.  In this post I'll talk a bit about the magick you can perform in order to help yourself stay safe, sane, and healthy while at a con.

Conventions are amazing things and I adore them, however they can be rather overwhelming.  When you squeeze a convention center or hotel full of people the possibilities for discordant energy, exhaustion, and illness go up dramatically.

First, the mundane

Why am I talking about the mundane in a magickal blog? Because you can't do effective magick if you're physically exhausted or ill.  If your mundane foundations aren't strong your magick will suffer, so you need to take care of yourself.

As with any con, I always recommend that you keep the 6-2-1 rule in mind: get a minimum of six hours of sleep a night, eat at least two balanced meals a day, and take one shower a day (this is for you and everyone around you). Most cons have official activities going all day and both official and unofficial activities going most of the night.  It's shockingly easy to loose track of time when you're having fun, but all-nighters aren't good for you.  I don't know about you folks, but I am not a teenager anymore and turn into an unbearable harpy when I don't get my rest.  My getting sufficient sleep is in everyone's best interest.  It's also incredibly easy to miss meals at a con.  Often events are scheduled so that there's always something happening and it you're interested in it all there might not be much time for meals.  Do yourself a favor and find the nearest grocery store or deluxe mini-mart and stash some healthy food in your room and some nutritious and non-squishable food and a water bottle in your con bag.  Here in Seattle we have one of the best public market's in the world, Pike Place Market, so I took advantage and filled the room with tasty and mostly healthy snacks.  I trust I don't need to explain the need to bathe.  Seriously folks.


If you can, get a hotel room near the con.  If you're going to be at a con that is either multi-day or that goes far into the night do yourself a favor and get a room.  Having a room means that you've got safe, private space at an extremely public event.   As a magickal person the ability to, whenever you need to, retreat from the public energies into a quiet energetically controllable space is absolutely critical.  You never know when you're going to need to just crash and chill out for a while.  Cons can be overwhelming in both good and bad ways: you can be shaking from an inspiring panel from your favorite writer or shaking with rage from the dudebro bad mouthing your favorite character.  Either way, having safe space to relax is a godsend.  Some conventions (thank you ECCC) have quiet rooms in the con itself for just such occasions and they are truly helpful - mark them on your map!  But if you need to do a full LBRP to come down, having private space to do so would make your life a lot easier.

Take care of your feet.  I walked over 20,000 steps the first day of ECCC.  On an average work day I get in about 4,000.  By Sunday night my legs and feet were both very unhappy with me.  Bring multiple pairs of shoes to change your gait, change your socks 2-3 times a day (trust me), and bring epsom salts and soothing lotion for your legs and feet (tiger balm is your friend).  You will have a better time at the con if you're not in pain.

A word on con-crud.  80,000 of your closest friends does not a hygienic environment make.  Getting sick at a con blows donkey nuts.  Take vitamin c, take immune boosting herbs, do acupuncture before hand, use hand sanitizer, eat well, keep yourself hydrated, and get enough rest.  Take care of yourself or pay the consequences.

On to the magick!

Grounding

Possibly the most important magickal skill you can use to have a better con experience is grounding.  The near-tidal levels of chaotic energy that are experienced at a convention can wreak havoc on even the most shielded of practitioners.  Ground well and ground often to keep your equilibrium.

This is where you should plan on bringing out you big guns for grounding: use stones like jet or obsidian to help earth your energies, drink soothing herbal tea like chamomile or lemon balm (put some iced tea in a water bottle for on the go grounding needs), wear grounding jewelry, have particularly earthy friends on hand if possible, and be prepared to take a grounding shower at the end of the day (seriously, a nice herbal soap and a soothing shower do wonders for grounding at the end of the day).  At ECCC this year my con buddy, Rae du Soleil, brought a spritz of rosemary/cedar water that was wonderful for helping us ground.  I highly recommend something similar. If you forget to ground you will wake up with a spectacular magickal hangover - I speak from experience.

It's also nice to give yourself a magickal foot massage at the end of the day.  Even if you forgot to pack your homemade lotion packed with grounding herbs and per-charged with your intent, almost all hotels have little bottles of hand lotion.  Use the lotion to rub your feet with the intent of working out both the physical kinks and the energetic residue of the day.  As you work the knots in your muscles allows your energetic knots to come loose as well to allow the energy of the day to ground away.  Your feet and your aura will thank you.

Shielding

Shielding at a con is tricky.  On the one hand you don't want to miss out on the fun and excitement of the ambient energy, and on the other hand you don't want to get blown out by that same energy.  I recommend coming into the event with minimal shielding and then reading the ambient energy to see how much you need to add.  I'd rather get a little bit frazzled than miss out, but it's totally up to you.

I highly recommend using anchored shields (shields housed in a physical object) while at a con.
If the con is any good you will be fully engaged in the con itself, with very little brain power left over to deal with shielding.  Making sure that your shields take care of themselves will save you a lot of energy.

Altars

Travel altars are your friend.  Having a small altar of your own power objects can completely transform an energetically nondescript hotel room into your hotel room. If you're energetically sensitive you're probably noticed that generic hotel rooms can be a little bit soul crushing.  They're specifically designed to not have much character or energy beyond restful sleep.  Setting up a small altar infuses your energy into the room and makes it far more supportive to you.  Don't underestimate the importance of feeling like you belong in the space you wake up in. 

Rae du Soleil's ECCC 2015 altar
Daily Divination

It may seem like a small thing, but doing a bit of divination before you head out for the day and really affect how you experience things.  Anything from a simple one card pull to a full spread on what you need to focus on for the day can provide guidance and direct your focus.  It's also a great way to help yourself figure out if you really need to skip lunch to make that 12:20pm panel.


Cosplay 

First off, I am not a cosplayer.  I have tremendous respect for the art of cosplay and I love the incredible people watching it provides, but it's just not really my thing.  That being said, there is tremendous magickal potential in cosplay.  It's quite different to walk the floor as a nondescript attendee and another thing entirely to walk the floor as Lady Sif (and there were a few amazing Lady Sifs at ECCC).  If you're a cosplayer you can take advantage of the energies involved in playing a character in a place where that character is recognized and respected.  Just a thought ;)

For more info:
Conventions - Part I
Pop Culture Magick Index

Pop Culture Magick: Con Edition - Part I

The weekend before last I attended the ever glorious Emerald City Comicon (ECCC).  There is no better place for a pop culture magick (PCM) practitioner can go to fuel their practice than a convention.  In this post I'll talk a bit about how you can work a comic/pop-culture convention to better your PCM practices.  In my next post I'll talk a bit about what you can do magickally to improve your convention experience. 

So...many...toys!

One of the best things about doing PCM is the availability of magickal tools.  You can take toys, t-shirts, art, and swag of all kinds from your favorite fandom and turn them into magickal tools (see an earlier post for more info).

There is no greater concentration of potential magickal items than on a convention show floor.  There were hundreds of amazing vendors of every possible description at ECCC.  You could get everything from custom artwork, plushies, action figures, swords, clothing, armor, jewelry, and more.  I saw things that I didn't even know existed being sold on that show floor. Come prepared with a solid budget or you can get yourself into a lot of trouble.

I made two fun purchases this year.  I found the booth for one of my favorite comics, Kill Shakespeare, quite by accident while trying to escape the crush of the Friday afternoon crowd.  They had some incredibly fun t-shirts available, including one of Shakespearean villains.  If you're a fan of this blog you know that I love both Shakespeare and working with villains in my magick.  Next time I need to do a spell that requires the potency and scale of a Shakespearean villain I know what my ritual garb will be ;)

My most exciting (and priciest) find was a licensed replica of Harry Dresden's original shield bracelet.  If you haven't read any of the Dresden Files (oh for shame!), they are an urban fantasy series about a wizard-for-hire living in Chicago who battles baddies of all shapes and sizes.  One of his most important tools is a charm bracelet where each charm is fully imbued with a potent protection spell.  I plan to charge each of the charms on my bracelet to do exactly that.  Not only will it have the power of the intent that I put into it, but also the power of the belief of all the readers of this 15 year (and counting) series - talk about taking advantage of power that's already sitting there ripe for use.

Another incredibly useful PCM tool that you can often only get at conventions is custom artwork.  Many artists will take commissions for custom work at or before conventions.  If one of your favorite artists is available take advantage of that and have them make a piece whose components you can use in your magickal works.  Imagine the prosperity spell you could craft using a piece of custom art as a focus.  As a bonus, art purchased directly from the artist almost always has stronger energy than art that's gone through an intermediary - less energy dilution good!

The options are just about endless in for this sort of thing and it's a great way to both improve the potency of your magick and support your favorite artists.

Energy, energy everywhere! As far as the mind's eye can see!

The energy at a convention is utterly unlike anything else.  The closest thing to it would be a major concert or sporting event, but sustained over several days rather than just a few hours.  There are so many overwhelming emotions pouring everywhere: excitement for all that can be done, joy at seeing your favorite writers/artists/actors, frustration from waiting in lines, etc.  That nearly unlimited energy can be harnessed if you take care.

In most ritual magick you set up sacred space, call on helpful energies and entities, raise energy, and then direct that energy towards your goal.  At a convention you can kind of skip all that and just scoop up the copious energy around you and send it off to wherever it needs to go.

Of course, just because energy is strong and available doesn't necessarily mean it's in tune with your goals.  The energy of a bunch of squeevy dudes drooling over pinups probably won't help you ace your feminist theory class and the energy of a vendor arguing with convention staff won't help your prosperity spell.  Take your time to walk the floor to feel out the energies.  Find the energy that feels most sympathetic to your goals and take a bit from that area.  If you're doing a spell on the fly just be sure to walk through that area when you need to gather energy.  If you're setting up for a larger rite you can always charge a stone, sigil, or talisman while walking through that area.

You can also utilize the energy in panels in pretty much the same way.  Most actors and audiences put off a tremendous amount of energy during convention panels - the more exciting and dynamic the panel, the more energy gets thrown about the room.  You can either come in with a plan to use the type of energy you expect to be generated in the panel, or you can do something on the fly if particularly juicy energy starts flowing.  
I had the pleasure of seeing many panels featuring truly kick-ass women at ECCC.  If I had wanted to so a spell to enhance my self-confidence or assertiveness I would have been absolutely spoiled for choices with so much empowering energy around.  Of course I didn't think about it at the time because I was too busy fangirling.  I'm ok with that.

Sweet Tesla is that...?

Conventions are also filled to the brim with major and minor celebrities.  They're one of the few places where you actually have the chance to interact with your idols - be they artists, writers, actors, etc.  Getting to meet a beloved celebrity (however briefly) is thrilling and at a con you almost always have either an autograph or a photo to take away from that meeting.  That little token can be used (mindfully) as a focus for sympathetic magick. I had the great please of having photo's taken with John Barrowman and Clark Gregg this year.  If I ever need to do a spell for confidence or accepting who I am I've got the perfect focus.


There is on SUPER-HUGE caveat to any magick involving living human beings as symbols - don't mess with the people themselves!  Similes are your friends in this type of magick.  By all means do a spell to "have strength and poise like Haley Atwell when she played Agent Carter."  Do not do a spell to "have Haley Atwell's strength and poise."  Do not suck energy out of your idols; they have enough demands on them already and do not need you making things worse.  Also be careful not to project your expectations onto a celebrity.  Just because they created your favorite character does not mean they act like or have the values of that character.  Celebrities are just people, often charismatic and brilliant people, but still just people.

Part II - Con Survival

For similar info check out:
Pop Culture Magick Index
Magick at Concerts

21 February 2015

Pop Culture Magick: Working with Villains

First off, a huge thank you to all who attended my workshop at Pantheacon! You people are the absolute best.  I really mean that.  There is nothing more rewarding than being able to share what I do and actually see the look of understanding on peoples faces as they find concepts that work for them.  It gives me all kinds of warm fuzzies :)

I've been asked by several people to do a more in-depth write-up of the material for folks who weren't there and for those who didn't take notes and this is it.  If you're not already familiar with the basics of Pop Culture Magick (PCM) I suggest you go over to my PCM index and read through my earlier articles.

Why Work With Villains?

When choosing what pop culture character you want to work with for any particular magickal act; the choice ultimately it comes down to figuring out what character you feel most comfortable with that can help you achieve your goal in the manner you want it achieved.  For most people most of the time, that character is going to be a hero because they're generally helpful, hardworking, and kind.  However, there are circumstances where the moral forthrightness of your average hero can hinder your goals more than help them (and not just when you're being naughty).

It is critical that you feel comfortable with whatever character you choose to work with.  The sympathy and connection we feel with a character is what makes PCM so effective.  For those of us that do the occasional bit of ethically grey or unambiguously black magick it can be difficult to achieve that kind of connection with your standard hero.  (I'm pretty sure Captain America would give me his disappointed face if I tried to work with him.)  Villains, on the other hand, tend to be very non-judgmental.  It's not like they can take the moral high ground with you, unless you've been a very naughty monkey indeed.  Not being overly burdened with morality, villains tend to embrace whomever can make their existence more entertaining.

Even if your magickal goal is a pure as the driven snow, sometimes you just don't have the time or energy to get all your moral ducks in a row before acting.  As they say, desperate times call for desperate measures.  Villains are generally unburdened by guilt and as a result will do whatever is necessary to achieve their goal.  Many of them tend to be ruthless, efficient, and thorough; though a goodly number are also insane, capricious, and flighty - choose your villain carefully.

For What Types of Workings are Villains Best Suited?

Surprisingly (or not), villains are good at a lot more than simply wreaking havoc upon the unsuspecting.  The following list contains some magickal goals you might consider working on with a villain.
  • Bringing hidden things into the light (often being dragged kicking and screaming)
    • Villains are exceptionally good at ferreting out hidden secrets and exposing them.  My favorite example of this is Sweet from Buffy the Vampire Slayer - a demon who reveals the truth of a situation by making the people involved sing.  (If you haven't seen the episode Once More With Feeling, I'm not sure we can be friends anymore.)
  • Shaking up stagnant energy (also known as "running amok")
    • There are many villains in pop culture whose goals involve "saving" society from itself, usually by tearing down the established order of things.  When things in your life have ground to a halt and you're willing to take more extreme measures to get energy moving again you can consider working with villains like Ra's Al Ghul from Batman or  Ozymandias from Watchmen.
  • Standing up for things frowned upon by society at large
    • As with the above, many villains are anti-establishment and are happy to work against prevailing societal mores.  A great example of this is Dracula - a character that in many of his incarnations represents an unleashing of forbidden desires and a threat to society (I'm particularly fond of the version from Carlos Fuentes's Vlad for this purpose). 
  • Persuasion (manipulation if we're being totally honest)
    • Many of the best villains are absolutely as slick as they come.  They could sell ice to an Eskimo, charm the pants off of your mother, and convince just about anyone to do just about anything.  Just a few of the many villains who can fit this bill are Hannibal Lector, Lex Luthor, Sher Kahn, Loki, etc.
  • Focus and single-minded pursuit of a goal (regardless of collateral damage or personal cost)
    • If you find yourself constantly being distracted from achieving your goals you can call on villains for help, as many of them are absolutely obsessed with achieving their own goals.  Just be careful, as you may end up just as obsessed as they are.  Some examples of this are: Voldemort, Amora (from the Thor comics), and Fiona Goode (from AHS: Coven).
  • Justice/Revenge
    • A lot of villains raison d'etre is to take revenge on those who they believed have wronged them and many would be only too happy to help you to do the same (as ruthlessly as possible).  A good example of this is the Penguin (particularly from Batman Returns).  It's also a good cause for a "villain for hire" like Moriarty from the BBC Sherlock.  Keop in mind that there are also a lot of totally ruthless anti-heros that would do just as good of a job such as The Punisher, Eric Draven (from The Crow), and the Bride (from the Kill Bill movies).
  • Hexing
    • There comes a time in every practitioner's life when they just need to hex the ever living fuck out of someone.  There are plenty of villains that would gleefully help you to do so.  Think Bellatrix Lestrange.  There are consequences to doing something like this.  Don't be stupid about it.

The Rules

Like any other kind of magick, there are rules (more like guidelines) for successfully working with villains.

Rule 1 - Version Control

I have a whole blog post from last year on versions control: Who's Your Doctor.  If you haven't read it yet I suggest you do so (that way I don't have to rehash everything). 

While version control is important in any kind of PCM, it's doubly so when working with villains.  One of the primary characteristics of many villains is that they are trixy bastards and generally enjoy making trouble. Being extremely careful and explicit about exactly which version of a character you want to work with can save you a lot of trouble.  Such specificity ensures that you get the version of the character that has exactly the attributes you want to work with and nothing extraneous or unexpected (but always expect the unexpected - we'll talk about that more in a little bit).

Rule 2 - Know Your Goal

Before working with a villain (or any other entity) it is important to know exactly what you want to accomplish - and what you do not want to accomplish as collateral damage.  Working with a villain is a lot like working with faeries or Goetic demons - they will do exactly what you say, rather than what you intend, and they will do whatever they want within the rules you set up for them.  You can't set up your rules if you don't know exactly what you want.

Rule 3 - Know Thyself

You've chosen to work with a villain. Why? Are you really OK with the methods your chosen villain is likely to employ in the pursuit of your goals? Are you willing to accept responsibility for the consequences of your actions? Are you confident you will be able to keep your villain in line or will it go rogue the second you let your guard down? Are you comfortable with the price the villain wants for doing your work? Unless you're comfortable with the answers to those questions then you need to rethink what you're doing.

Rule 4 - Healthy Limits

As mentioned above, it's important to give a villain very strict limits as to what they are allowed to do in your name. Most villains will walk all over you if given half the chance.  Be very, very careful to explicitly set down what they are and are not allowed to do, to whom, why, when, where, etc.  Write it down on physical paper.  Do not fuck around with this.   

Rule 5 - Expect the Unexpected

You are not perfect and most villains will mess with you if they can.  Even if you've set down perfect rules, even if your goals are in perfect alignment with the villain's character, even if you've given them everything they ask for, villains can usually find a way to do something you could not predict.  Think of your worst possible case scenario of working with a villain - it just might happen.  No matter how good you are it is always possible for something to go wrong.  If you're not OK with that, rethink what you're doing. 

Payment

Like working with any other spirit/metaphysical entity, villains should receive something from you in exchange for their help.  In fact, this is far more important when working with villains than when working with heroes.  You do not want to end up owing a villain a "favor" (think of it like owing a mob boss a favor - do not want!). 

What villains want in exchange for their help varies wildly from character to character.  For some being asked to cause a bit of trouble is a reward in and of itself, but most want a bit more.  Come prepared with what you're willing to pay them, you don't want to let them come up with something on their own.  Think of something that is very specific to the character you're working with.  You might offer Fiona Goode a nice dry martini and some cigarettes while you might offer Hannibal Lector a gourmet meal.  You might offer Dracula a bit of your own blood, while you might offer Sweet a painful truth of your own.  Be sure that you don't offer too much of yourself - if you give a villain an inch it might take rather more than you anticipated.

A Caveat

Villains are not nice.  Even if they like you, even if you've got a great working relationship with them, never forget that they are villains.  Trust cautiously.  Take the greatest of care in all your dealings with them and be prepared to accept the consequences.

Further, working with villains can affect who you are.  You are deliberately entangling your personal energies with theirs and that can have great impact on who you are.  It can change you.   If you decide to work with villains (particularly if you're being ethically...ambiguous), I highly recommend you do some unquestionably positive work to help balance things out.  Go out and do some volunteer work in your community, donate to charity, give blood, do something to make the world a better place.  You certainly don't have to, but it's a really good idea.  Think about the person you want to be and make sure that you're not moving away from that person.

Shameless Plug!

Megalithica Books, an imprint of Immanion Press (Stafford, U.K./Portland, OR, U.S.A) is seeking submissions for The Pop Culture Grimoire 2.0.

This anthology explores pop culture magic and Paganism in the 21st Century. We invite you to share your pop culture magic practice, pop culture Pagan spirituality, and your experiments, spells, and other workings that have integrated pop culture into your spiritual practice.

If you have an interesting idea, we need you to submit a first draft (of the idea, not necessarily the whole article) by March 15th.

Click here for more information

12 February 2015

Pantheacon 2015

It's that time of year again folks!  Pantheacon starts tomorrow!  If you're in the bay area head over to the Doubletree in San Jose and join the glorious insanity that is Pcon.

This year I'm presenting two (that's right two!) workshops: Pop Culture Magick - Working with Villains, and Magickal Munitions - Magickal Defense in Urban Environments.  PCM will be on Friday night at 9pm in San Martin/San Simeon and MM will be on Sunday at 7pm, also in San Martin/San Simeon.

Stop by and say hello! Mention this blog post and you'll give me warm fuzzy feelings :)

Direct Download for Handouts (these will be live for at least six months after the presentations):
Pop Culture Magick: Working With Villains
Magickal Munitions

29 April 2014

Beltane 2014 - Tesla's Ghost

Wow, it's almost Beltane!  When did that happen?  I've kinda been mentally buried for the last few months, but as my herbs are springing forth so am I.

My big plans for Beltane are to do a little pop culture magick at work.  I do one of those weird hybrid jobs that's impossible to quantify on a resume.  I'm an attorney, but I'm party of our firm's IT group and I implement and manage our case management software.  It has its good days and bad days.  IT is never really given the priority it should be at my firm, so our servers are old, badly patched, and all around terrifying.  On any given day it's a toss up as to whether everything will be functioning when I get in.  I already have a host of action figures and plushies at my desk for my personal protection, but I don't have anything to actually protect the technology that I work with.  I've decided to change that.

I've decided to spend my Beltane creating a server guardian.  To that end I've purchased a Tesla bobble head.  For those of you not in the know, Nikola Tesla is one of the great innovators of the modern era.  He came up with breathtaking inventions and concepts that are still being explored a hundred years later.  The man came up with the concept of cell phones in 1900 - truly remarkable.  Nikola Tesla was essentially the Tony Stark of his era, though not nearly as rich. If anyone can help me keep our servers up and running, it's the spirit of Tesla. 

I intend to do a fairly elaborate ritual to charge my bobble head, as I'm basically going to conjure forth Tesla's spirit and ask him to hang out with me on a regular basis.  I work with the dead rather often, so it's not that big a leap for me.  I intend to spend some time reading a biography of Tesla, and then make some offerings of incense and vodka on my altar.  I'll have a chat with Tesla's spirit and ask if he's willing to help me out.  If he is, then I'll help him take residence in my figurine and give him regular offerings as time passes.  If he's not willing, then I 'll just have to make a servitor to the same purpose.  Either way, it should be some good solid magick.

Oh, and for those of you that are in the Puget Sound region, this Saturday May 2nd I will be over at Avebury Mystikals over in Bermerton for their 2nd Anniversary Celebration.  I'll be signing copies of my book, Defense Against the Dark, and possibly doing a few tarot readings :)  Come by and say hello!


05 February 2014

Pop Culture Magick for Geeks - A Wretched Hive of Scum and Villany

Some of my favorite characters in the geek universe aren't the clean cut heroes.  Everyone loves a good anti-hero and nobody tops are really compelling villain, but do you really want to work with them magickally?  Absolutely!  The energy stores available to a really amazing villain are incredible.  However, you need to be extremely careful about how you do it.

The whole point of working with pop culture characters in magick is to utilize the rapport you've already established with a character and to tap into the energy that you and every other fan has pumped into it.  The rapport you have with a character is the same whether it's a hero, villain, or something in between.  The energy surrounding a character, however, is extremely different when we're talking good guys and bad guys. 

Let's take a look at the energy of an anti-hero as opposed to a straight up good guy.  A black and white hero, Superman for example, embodies purely "positive" traits such as honesty, loyalty, compassion, etc. (Yes, yes, I know every hero has a dark side and that those are the best stories - just go with me on this.)  Such upstanding and forthright heroes tend to gather very strong positive energy and you can absolutely count on that energy to want to "do the right thing," making it pretty darn safe to work with.  A good anti-hero is a lot more complicated; they tend to have fairly obvious flaws (think Wolverine's anger management issues or Deadpool's insanity - seriously, I love the character but work with him at your own risk) and don't always stand on the moral high ground.  The energy surrounding an anti-hero is a lot less predictable than the energy of a more clear cut hero; sometimes it's extremely positive and other times it's quite negative, and that energy can change rapidly - particularly if the character is still evolving in the public consciousness.  That means you have to be even more careful than normal to be precise about which version of a character you want to work with (see my previous post for more info).  If the energy you want is from a character during a particular comic issue, television episode, or movie you need to explicitly say so and be totally sure of your intent before you start your working.
Deadpool and Loki - I have no idea who made this image but I love that person

And then there's the true villains - The Joker, Darth Vader, Loki, Malificent.  I adore villains and I tend to work with them a lot.  Yes, I like to play with fire, but you should know that about me by now.  Working with villains is just like working with anti-heroes, but much much hairier.  Villains have baggage, lots and lots of baggage, and that carries over into the energy that's available surrounding them.  Their energy is strong, often stronger than that of the heroes that fight them, but it's often tainted.  It's the nature of a villain (in everything but horror movies) to ultimately lose the battle and that inevitable failure can, potentially, affect your working if you're not extremely careful.  When I work with villains I tend to utilize just one or two qualities that the villain embodies.  For example, utilizing Loki's ability to talk anyone into just about anything or the Joker's ability to disrupt established patterns (no matter what the cost or consequences).  Villains also tend to have more of a mind of their own, so you must be extremely precise when outlining your intent in using them.  Give the mind of a villain an inch and it will take ever so much more than a mile.  I mean it, be careful!


*Steps down from moral high ground* And sometimes you just need to do a working that requires more moral ambiguity than Captain America can provide.  We're all our own people and can do whatever we want as long as we're willing to accept the consequences of our actions.  If what you really want is to cause a little chaos, then working with a villain will do that.  There will be a price (there's always a price), but the work will get done.  I'll leave it at that.

Other Posts on Pop Culture Magick for Geeks
The Things With The Stuff - A basic introduction to using pop culture characters in magick
Who's Your Doctor? - Thoughts on determining version of a character you want to work with
Bag of Holding -  Tools, props, and altar swag

04 February 2014

Pop Culture Magick for Geeks - Bag of Holding

One of my absolute favorite ways to use pop culture in my magick is in my choice of altar swag, tools, and props for spells.

Traditional tools and altar pieces, while lovely to look at and nice to own, can be both pricey and impractical.  As much as I would love to have the $600 hunk of labradorite as a part of my altar, it's just not in my budget (and really, the piece would needs its own custom liturgy just to keep it charged).  So instead I have action figures and toys on my altar.  They have the benefits of being inexpensive (unless you're talking serious collectibles, jeebuz!), easy to get a hold of, and are relatively innocuous when people come over.

Here's a little altar I set up for doing a prosperity spell during the Superbowl (with all that energy running rampant, why not take advantage of it?  It helps that my city was overflowing with successful and joyous energy).  I specifically used the figure of Loki to represent the silver-tongued skills I need to improve in order to wrestle a raise out of my firm's rather reluctant partners.  I used the figure of Boba Fett to represent the ability to find a better position if my firm won't pony up appropriately.  Nothing quite like using strong and tenacious characters with a big ol' free energy source to fuel a potent working.

I also enjoy using pop culture characters in protective workings.  At work I keep a small stuffed Chtulu as an anchor for a ward to keep my more annoying co-workers from hanging out near my cube. Lovecraft's Cthulu is one of the most terrifying characters in 20th century literature, that has somehow morphed into the poster child for weird creepy people everywhere - I love him.  A stuffed Cthulu embodies everything I want to evoke in my work area - cute an innocuous if you don't look too closely, but foreboding and uncomfortable if you dig where you're not welcome.

Pop culture geekery is also treasury of potential tools.  Need an athame, why not get a replica of a dagger wielded by a DnD barbarian?  Need a coven sword for your den of nerds, why not a Klingon bat'leth?  Personally, I use three different wands (pictured above) - depending on what I'm doing at any given time. The top wand is one of a pair of arnis sticks that I use in defensive/offensive work; the middle wand is an ebony wand in the Harry Potter style that I use for more finessed workings; and the bottom wand is the 10th Doctor's sonic screwdriver that is marvelous for workings involving heavy intellect or air energies and any kind of creative problem solving.

Harness the power of your nerdness and make thinkgeek.com and Toys R Us your primary shopping places for spell components (and don't forget second-hand toy stores, they can be amazing!).  Who says a line of little green army men in your garden can't work as an amazing ward?  Use the images of characters you already love and obsess over to make your magickal workings more natural for you.  An object is no less sacred for being mass produced and loved by children everywhere, as long as it holds special meaning for you.  Magick is all about harnessing natural energies and nudging them where we want to go, if it makes more sense for you to do that with action figures than herbs and crystals (or all three!), then go forth my nerdy brethren :)


Other Posts on Pop Culture Magick for Geeks
The Things With The Stuff - A basic introduction to using pop culture characters in magick
Who's Your Doctor? - Thoughts on determining version of a character you want to work with

30 January 2014

Pop Culture Magick for Geeks - Who's Your Doctor?

In my last post I talked about some of the general ideas involved in working with pop culture characters as part of your magickal practice.  Any level of thought can create a link between yourself and the astral version of a character, but it really helps to dig a little deeper.  Before you begin working with a character it's important to decide which version of the character you want to work with.


Say you want to work with The Doctor (like I do).  The first thing you have to ask yourself is which Doctor?  Not only are there thirteen different regenerations to choose from, you've also got to look at the different versions of the Doctor that you find in things like comics, novels, and video games.  No, fanfiction versions do not count - unless you're crazy - and it's totally cool if you are. The older and more popular the character the more versions you're likely to come across; how many versions of Batman can you think of off the top of your head? 
   
You also need to decide if you want to work with a living character or a static one.  When I say a living character I mean a character whose canon is still evolving - particularly characters in active series where new material is constantly being put out into the world.  Living characters are still evolving and changing, so you have to keep potential changes to their natures in mind when you work with them.  It's slightly easier to work with a static character, like one from a completed series or a standalone film or book.  The character of Gandalf isn't going to be changing much, if at all, (even with new movies being produced) because the canon of his character is firmly etched in the works of Tolkien.  You know exactly what you're getting with a static character, thus making it easier to know who they might behave magickally.  Either way, know the version of the character you want to work with as thoroughly as possible so you know what you're getting yourself into.

What about characters you've created yourself?  We're working with popular characters because of the enormous amounts of energy that have been poured into them over the years by thousands of fellow geeks.  However, working with a character that we've created ourselves is essentially working with a thought form we've created and endowed with extra personality.  Oh yes my friends, chances are your half-orc barbarian in a five year Dungeons & Dragons campaign has had more thought and energy put into it than your average servitor.  Gaming characters (particularly pen and paper RPGs) also have the added bonus of available, customizable, figurines that make great simulacrums.

Many of us have put more energy into our gaming personae's thoughts, abilities, and actions than the average person would strictly consider healthy. Like when World of Warcraft has to remind us to log off and talk to our families - you know what I'm talking about *gives you a good stare*.  Gaming characters have the advantage of being malleable; we can turn them into just about anything we want them to be.  This means that we can purposely create characters with the aim of eventually using them in magickal workings.  Need a familiar to help with healing magicks - create a healer character; need help with protection - how about building a paladin?  But, of course, working with gaming characters has a unique problem: they occasionally die.  This can put a damper on things.  It's not so bad with MMORPG characters, they're designed to be resurrected ad nauseum, but sometimes when a pen and paper RPG character dies they're pretty much gone forever.  There's no rule saying you can't still work with the astral energy of a "dead" character, but the energy is different.  Just something to think about.

Basically, know what you're getting yourself into before working with a character. It's the same rule as with working with any power outside yourself - if it's got the ability to think it's got the ability to do something unexpected, so do your homework and be prepared.

22 January 2014

Pop Culture Magick for Geeks - The Things With The Stuff

This year at Pantheacon I'll be presenting a workshop on Pop Culture Magick for Geeks. Over the next few weeks I'll be doing a series of posts on that topic both for folks who won't be able to make it to the live presentation and to provide a little more info than I can reasonably give in a 90 minute presentation. 

There's something wonderful about being a magickal geek.  You see geeks, by their very nature, don't do things by halves.  Geeks don't "like" the things they do, they "obsess."  If a geek doesn't obsess over what they're doing with an all consuming passion (e.g. working on the same bit of code for five straight hours with nothing but a gallon of Code Red for fuel), they usually won't bother.  We see this in our fandoms (Doctor Who obsession anyone?), our gaming (World of Warcraft nearly destroyed my life and don't even get me started on DnD), and, of course, our magick (we can take daily practice to a whole new level).  The beauty of being a magickal geek is that we can actually harness the hundreds of hours of obsession with stories, the years of intense energy fixation into characters, into our magick.  


The Things With the Stuff!

One of my favorite ways to incorporate my geekery with my magick is to work with characters.  Like many inveterate nerds, I often find myself involved in deeper relationships with the characters of my favorite stories (books, tvs, movies, comics, etc.) and games than with other people; and certainly deeper than my relationships with many spirits or unapproachable deities.  I cannot count the number of hours or the amount of energy I've put into my favorite characters.  I can honestly say that I know more about The Doctor and Buffy as "people" than my own sister.  So, I've learned how to harness my obsessions and make them useful to my magick. There are two main ways of using a beloved character in magick: as a familiar or guide, or as a representation of a natural force or deity.


My favorite way to work with a character I obsess over is as a familiar or guide.  Popular characters, think Batman or Aragorn, have a life of their own.  They have tens, if not hundreds, of thousands of people pouring energy into them over many years; shaping them and bringing them into our collective unconscious.  Many of these characters are more universally beloved than a lot of deities these days (just look at the crowds at the premier of any Marvel movie).  All of the love and devotion poured into these characters creates a thoughtform of them in the astral plane.  As we individually strengthen our relationships with these characters (by engaging with their stories, talking about them, getting their merchandise, and generally making them a part of our lives) we connect to the energy of that character in the astral.  It's just like strengthening the potential power of a ritual through repetition - the more energy we engage in with a character the more energy we can get back out of them when we need it.  

Once you've got a relationship with a character you can work with that character in the same ways you would with just about any other sentient entity.  I once had a rather difficult encounter with some vampiric spirits and called on the character of Van Helsing to assist my divination in finding a way to deal with the problem.  The character of Van Helsing has more than a century's worth of energy of people believing him to be the absolute authority on vampires - his expertise did not disappoint me.  I've also called on the occasional superhero to escort me home when taking the bus late at night or walking through sketchy parts of town.
And, of course, The Doctor is my spirit guide.  He's a character that embodies pretty much every quality I want in my spirit guide - intelligent, cunning, empathetic, wise, and kind.  He gives fantastic advice and is an excellent intermediary between myself and otherwise less understandable forces.  

I basically work with familiar characters from my favorite geeky obsessions the way other folks work with fae, spirits, daemons, or minor deities.  

Some people also use pop culture characters as representations of deity.  It can be difficult for the modern mind to feel strong connections with antique deities.  Ancient mythology is filled with references to what was once everyday life, but really how much empathetic connection can an office worker have with tales of hunting wild boar afoot or the growing of barley?  It can be easier to look at modern characters as intermediaries or embodiments of the deities of our ancestors.  It can be easier to use a Wonder Woman action figure on your altar to represent Diana than a museum replica (not to mention astronomically less expensive).  I'm rather partial to using Captain Jack Harkness as a representation of Eros (just think about it, it totally fits).  If your brain as an easier time connecting to a modern character that can symbolize a deity you want to work with, go for it.


I have also heard of folks actually worshiping pop culture characters as deities in their own right.  Honestly, I'm not sure how I feel about that.  It's not something I would do, but I can understand the inclination.  I'm very comfortable with ancient mythology and have no problem forming relationships with antique deities, but I can understand how that might be difficult for some.  Why wouldn't an avid comic book reader make an offering to Superman?  I vastly prefer to think of modern characters as spirits or advanced thoughtforms because I'm not sure they've been around long enough to have the power I feel like a deity should have, but that's just me.  If it works for you, more power to ya. 

Next up in Pop Culture Magick for Geeks - Who's Your Doctor? 
 Pop Culture Magick for Geeks - Bag of Holding